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3D Sclupting Blog (zBrush)

3D Sculpting Blog (zBrush) (13-11-18) Blog for my zBrush Sculpting Experience
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29 June 2018 - Unity Game 2 Update 4 (Last)

29 June 2018 - Unity Game 2 Update 4 (Last) Current Game State Test Build (0.1.290618) Line Up Investigator What have I been doing? I have implemented multiple scenes and set them up with a simple dialogue system. This way I can expand these scenes at a later date if I so wish to. I've written up a simple scenario and successfully implemented it, so the first level is playable. I've expanded the available art assets a bit, by adding the corresponding NPC models. Where did I get stuck? I added in an in-game Guide to help you, but every time you press the button nothing happens and it says the animator isn't playing an AnimatorController. Alas, the Help button is disabled for now. Inspiration I've never told anyone where the inspiration for this idea really came from. I watched a trailer for a game where you control the cops, and have to prevent crime in the city. I thought with myself can I use that principle of punishing bad guys and make it into my ow

23 June 2018 - Unity Game 2 Update 3

23 June 2018 - Unity Game 2 Update 3 Current Game State Test Build (0.1.230618) Line Up Investigator What have I been doing? I temporarily disabled some of the functions needed to complete the first level, but instead, I worked on camera functionality and separating several actions into multiple scenes, which allows for a more clear path for the player whilst also improving efficiency. Furthermore, I restructured some of my project files, although it is still a huge mess, I hope to clean it up before the end of the project (on 29th of June 2018). Lastly, I made some art for the project, but I will focus the last couple of day into the code, instead of the art, and if there is time Ill implement the art I've made. Where did I get stuck? It bothered me for a while that I had no clue what I was doing until I wrote out what had to be done. Once I did write down what needed to be done, I began working and tweaking some things that might not work and things that might. What&

16 June 2018 - Unity Game 2 Update 2

16 June 2018 - Unity Game 2 Update 2 Current Game State Test Build (0.1.160618) Line Up Investigator What have I been doing? I've added zoom functionality, which allows the player to select a part of the room, and get more information about the current case. Where did I get stuck? It has been a really busy couple of weeks so I hadn't had much time to work on this game. Also, I had a problem where my camera wouldn't lerp entirely. The problem was that multiple scripts were trying to adjust the camera position. I fixed this by only moving the camera from 1 script which is attached to the camera. What's to come? Gameplay I anticipate on making: Victory and Lose Screens. Various intractable screens which provide clues, statements, reports, a map and a morgue. Writing a tiny story maybe  Tutorials used? None Yet! Follow this blog for more news and updates about this project! Screenshots NOTE: EVERYTHING HAS BEEN MADE AND WRITTEN BY ME, UNLESS STATED

1 June 2018 - Unity Game 2 Update 1

29 March 2018 - Unity Game Update 6 Current Game State Test Build (0.1.010618) Line Up Investigator What have I been doing? Adding Basic Selection Functions, player is able to select one or multiple perps from line up and arrest them. Setting up a GitHub for this project, which can be found here: https://github.com/Erelumnir/Line-Up-Investigator Where did I get stuck? Currently the mechanic works, but Unity throws an InvalidOperationError, don't know how to fix that. What's to come? Art obviously, it's going to be a low poly styled game with cute looking characters. I'm going to add more gameplay and visual feedback. Gameplay I anticipate on making: Selecting the right perp to win otherwise get fired (Maybe a strike system where if you're wrong too many time you''l get fire instead.) A level through which you can switch the camera Various intractable screens which provides clues, statements, reports, a map and a morgue. Writing a tiny s

29 March 2018 - Unity Game Update 6

29 March 2018 - Unity Game Update 6 Current Game State Test Build (0.2.290318) Project BPW (Work Title) What have I been doing? I rewrote my AI, it know uses a Finite State Machine, which allows enemies to switch between certain states. (Based on:  https://pastebin.com/sqUjcnxr  ) I also added a UI element for the players Health. Added a main menu and a pause menu. Added a Game Over Screen. Added a spawn mechanic. Enemies are finally able to attack the player. Added more physics. Added music. Added Health Pickups. Loads and Loads of Bug fixes (More in "Where did I get stuck" ). Where did I get stuck? Where to start? I still had a problem with enemy players not being able to attack the player, but once I rewrote my AI, this problem was fixed. I had trouble getting the TextMeshPro components, it was one simple mistake really. I forgot to add Using TMPro;. I wrote a patrol state in my state machine, sadly when I added my spawn system, they just conflicted

23 March 2018 - Unity Game Update 5

23 March 2018 - Unity Game Update 5 Current Game State Test Build (0.1.230318) Project BPW (Work Title) What have I been doing? I added pathfinding and AI to the enemy capsules. they will now have a Field Of View, and will move towards the player. Also my GitHub finally works, so I can push and commit the source code to my GitHub:  https://github.com/Erelumnir/BPW_Unitygame . Also been working on some art assets, which I'll implement in the next Update. Where did I get stuck? I wanted to make a list of weapons (weapon class) from which all weapons would derive their stats. Sadly I couldn't get it working. Also I couldn't figure out why my player wasn't moving, but soon found out that my level had no walkable NavMesh assigned I used a couple of basic Unity scripts to fix that, they can be found here:  https://github.com/Unity-Technologies/NavMeshComponents . What's to come? Adding in more base mechanics is the plan. Making the enemy shoot back using Rayc